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Battle Modes 0982 - this battle mode means you can only fight with a stipulated number of Zoids, and there are no restrictions on weapons and arsenals. This is the most common battle type. 0983 - basically the same as 0982 0988 - "An old fashioned shoot out limited to long range weapons." Six shots a piece, the only way to win this battle is to take out the opposing team with the six shots you have, or to draw them into close-rage combat. 0973 - Battle mode that limits the battle to Zoids that are not airborne, often taking place in confined areas (such as an abandoned city). 0992 - A one-on-one match with no restrictions whatsoever on weapons and arsenals. 6690 - Shooting Challenge, used in arcade games. Allowed mid-battle entries into the fight. 0999 - Backdraft's battle mode. there are no rules; there are no rules whatsoever. All you have to do is win. 0990 - The ZBC's equivalent to 0999, but with some rules for safety etc. 1001 - The Royal Cup. Held only once every 4 years and is open to all Class A teams. The first to earn 5 wins, locate, and make to the hidden goal is the winner and is promoted to Class S. Battle Judge - Enforcer and regulator of these battle modes (except 0999). Dark Judge - Backdraft's version of the Battle Judge to oversee their unsanctioned battles. Commissions ZBC (Zoid Battle Commission) - Commission that oversees and regulates the Zoid battles. They use Battle Judges to do this. Backrdraft Group - Radical commission of Zoid fighters, they use more dangerous and "illegal" maneuvers to make the fights more interesting for the people who bid on the battles and to tilt the odds in their favor. Teams that except their challenges face large sums of prize money if they win, but loosing all their Zoids if they loose. Guardian Force - Joint program established by both the Republic and Empire in order to protect the peace and stability of their nations. Weapon Types Pulse Laser Gun - weapons that feature pulse laser ammo, featured on the Geno Saurer and the Elephander. Combined with a Charged Particle Cannon, they are capable of neutralizing shields. Hyper Laser Cannon - High-powered laser cannon, medium firing rate. AZ-70mm Laser Vulcan Gun - Powerful gattling unit used on the Shadowfox. AZ-50mm Dual Barrel Rifle - Back-mounted long range rifle, used primarily on Command Wolves Shock Cannon - Featured on Sabre Tigers and Shield Ligers, usually with 3 barrels. Liger Zero is equipped with a double-barrel (dual) Shock Cannon, which was salvaged from a destroyed Sabre Tiger. Assault Gattling Unit - Weapon used for the Elephander, it is both a gattling gun and a 16-shot missile launcher. Plasma Particle Cannon - the legalized or powered-down version of the Charged Particle Cannon, it is a heavy weapon that requires a stable platform such as a Cannon Tortoise. Leaved trace plasma particles on targets, even if the beam does not directly hit. Charged Particle Cannon - (Charged Particle Gun/Beam Gun). Probably the most destructive weapon on Zi, it has the power to wipe out the planet, but requires a specialized Zoid in order to use it. Most Zoids that use it require foot-locks to absorb the recoil, a special Charged Particle Intake or Converter to create the charged particles, and coolant vents to discharge the intense heat created by the weapon. Charged Particle Intake Fan - Mounted on the back of a Zoids capable of firing a Charged Particle Cannon, it is used to generate the charged particles needed to fire. It is also the main weakness of the cannon, as the fan can be jammed, and prevent the cannon from gathering the charged particles necessary to fire. Charged Particle Converter - A step above the intake fan, it does not have the weakness of being jammed like its predecessor. Hybrid Cannon - Not as powerful as a Charged Particle Cannon, but is still a lethal weapon, which has a tremendous recoil. Requires a highly stable platform to operate. Buster Cannon - Intended for the Godulas, but was used on the multi-platform Shadowfox. Very powerful, but very heavy. Electrical Particle Blades - Blades featured on the Blade Liger and Blade Liger Similacrum. Have the ability to to generate Electrical Lasers for long range attack. The Electrical Particles generated by the blades are able to neutralize Charged Particles, and is therefore the most effective tool for countering a Charged Particle Cannon. Laser Blades - More common than their Electrical Particle counterparts, these blade don't have the neutralizing ability, but are more flexible, and therefore don't break as easily. Featured on the Schneider Equipment. Organoids Organoid - A Type of Zoid that is able to fuse with the core of another Zoid. By doing this, the fused Zoid's combat abilities, reflexes, speed, maneuverability, power and all other attributes increase dramatically - the Zoid reaches it's full potential. Organoids are small Zoids about 1 and a half times the size of a normal human, that look like T-rex's or dragons depending on the Organoid. Remnants of the Ancient Zoidians, they hold the memories of the Zoidians, therefore they almost always have a partner. Organoids tend to be smarter than normal Zoids as well. They also have the ability to evolve a Zoid to it's next level of evolution, in order to meet the fighting abilities of the pilot/partner. Organoid System - (note: there are two theories about this)
Either theory results in an Ultimate X Zoid. The Zoid is smarter than a normal Zoid, and like an Organoid has a partner, who it is actually able to communicate with. The Organoid System allows the Zoid to memorize and predict it's opponents moves. Even if an Ultimate X is defeated, it's Organoid System will learn from it's mistakes, and the Zoid will come back stronger than before. Ultimate X Zoids differ from normal Zoids and are the only ones of their kind. The currently known Ultimate X's are Liger Zero and Berserk Fury, each possessing an Organoid System. Bio-stasis Pods - These pods were used to seal the few surviving Ancient Zoidains and their Organoids in a type of hibernation/suspended animation.
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